Sunday, June 8, 2014

Mechanics of Conspiracy

Conspiracy is a combination of traditional draft with the multiplayer game. Each of the eight players draft 3 Conspiracy packs. Afterwards, participants are divided into two groups of four and each group plays one multiplayer free-for-all game. In multiplayer games, you draw seven cards rather than six the first time you take a mulligan. You may attack whomever you want to, multiple players or planeswalkers targets during one combat are also allowed. Play proceeds clockwise until each other player has been eliminated. Conspiracy introduces a new mechanics as follow:

- Conspiracy: a card with Conspiracy starts the game in your command zone, what means that we don't need to play them, they are activated since the very beginning. However, such card doesn't count toward your deck size so you still need a deck with a minimum of forty cards in it.
- Hidden agenda: it is variation of Conspiracy. The main difference is that, hidden agenda comes into play face down and you secretly name a card before the game starts. Whenever, you play the named card you get some bonus, for instance haste.
- Dethrone: triggers whenever a creature with dethrone attacks the player with the most life or tied for the most life. Such creature gets some boost.
- Will of the Council: whenever you play a card with this ability each player votes, then you sum up the votes and do what the card says to.
- Parley: each player reveals the top card of his library. For each nonland card some effect happens. Later, everyone moves revealed card into his hand.

Next week how to draft this set.
Reminder: Conspiracy is available only in paper Magic.

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